RYAN STAUDACHER
  • Portfolio
    • Aiku
    • Quickdraw
    • Doomba
    • Chauffer Charon
    • Tsumo Shot
    • Freeze Chamber
    • Educational Oiram
    • Crap Shoot
    • Save The Princess!
    • Voxel Terrain
  • Resume
  • About
  • Contact

About.


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What I currently do: I am a Quality Assurance Tester for Deep Silver Volition! 

What I would like to do: My goal is to become a Gameplay Programmer. I enjoy scripting game mechanics and features and tweaking and polishing them until they shine.

I have a BA in Game Design with a concentration in Game Development. I have experience with multiple game engines and software, including Unity, Unreal Engine 4, Git, Github, Bitbucket, Sourcetree, Visual Studio, Blender, Trello, Jira, etc. I am proficient in C# with a basic knowledge of some other languages such as C++, Java, HTML, and CSS. I have worked on various projects with teams varying in size from 2 to 40+ and I have experience with both the agile and waterfall development processes. I was a Gameplay Programmer and level designer for Aiku, Columbia's capstone project for 2018, and a Gameplay Programmer for Quickdraw, a local 4-player co-op Western arena battle game.

When I'm not making games I enjoy doing various things such as going to the gym, playing volleyball, and hanging out with my friends. I love traveling and there are plenty of places that I would like to go visit: Austria, Scotland, Japan, Europe, etc. I am also an avid gamer and you can often find me relaxing at my computer, playing my favorite games.
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  • Portfolio
    • Aiku
    • Quickdraw
    • Doomba
    • Chauffer Charon
    • Tsumo Shot
    • Freeze Chamber
    • Educational Oiram
    • Crap Shoot
    • Save The Princess!
    • Voxel Terrain
  • Resume
  • About
  • Contact